![]() ![]() Stats don't matter in the game mode you currently play which is coop. I can merely imagine how bad it would be if there were two teams of human players. They are more of a threat than the enemy team. Regarding the claim that most people wouldn't play seriously there: Quite a lot of my teammates (humans more often that bots) are very seriously trying to kill me. So I can safely ignore any stats as long as I am in the upper half of the results tab. Admittedly, in coop even winrate doesn't matter, seeeing how victory is nigh-guaranteed and most people don't play seriously there. Or, at the very least, that's the case for PvP. Unfortunately, with the limited data that can be acquired from WoWs API, winrate is the only stat that matters - the other numbers are just a bit of commentary that might let you better understand your winrate. but that something is just of so little value that you shouldn't bother. The only good thing about PR is that you need less battles for it to show SOMETHING. And while it's good to have kills and deal damage, chasing these is often counter-productive as far as helping your team to win is concerned. PR is supposed to be an aggregate stat that tells you something but it's actually useless, because it's extremely dependent on play-style, rewarding high damage values (and we're talking absolute number here, not % of target hp) and kill counts. Basically the entire playerbase other than bots have purple stats there.įrom searching the forum I understood that PR is the important stat, even more than WR I wouldn't really put too much weight into Co-op PR though. Its just a general guide to how well you're doing. Over the long run, these things will mostly cancels themselves out though, for everytime you've had a kill stolen you likely steal someone elses, and every time you farm a BB you mess up a DD. Also, Say if you take 99% of someones health of but someone 'steals' the kill. For example, PR cannot differentiate between what you did the damage too (Obviously doing 20k damage to a destroyer is absolutely crippling him if not killing him, whereas doing 20k damage to a Conqeuror is borderline meaningless, but PR rewards them equally). To put it simply for you though, PR is just a number that can be used to generally gauge how well someone / yourself is doing in a ship. There is a full break down of the equation and mathematics behind PR's meaning on their page. ![]()
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